The author of Dishonored 2 talks about the scene of the game

After Bethesda I presented it Dishonored 2 On E3 2015, the publishing house arranged a backstage conversation with developers, where they talked about their brainchild. Today the company has published another video clip of interviews. It has a creative leader Harvey Smith (Harvey Smith) shared details about the scene of the game.

The developer tried to avoid extra spoilers, so as not to injure fan souls, so he did not go into details of the story. The city of Karnak, where, after certain events, Korvo arrives with Emily, is called the "treasure of the south" (Jewel of the South). Unlike Danuall, a new location is created based on Greece, Spain and Italy – in general, hot European countries. Together with the bright sun and magnificent landscapes, the heroes will find vile blood flies in Karnak (Bloodflies, you probably noticed them in a debut trailer). These creatures lay eggs in dead bodies. Therefore, the more murders you commit, the more nasty (and dangerous!) insects will fly around the city.

Dishonored 2 prepares for the release in 2016 on PC, PlayStation 4 and Xbox One.

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Dishonored 2

The best comments

Well, I don’t even know how to react to this. On the one hand, it is cool that the setting will be changed to the diametrically opposite, but on the other hand, the atmosphere was very hooked in the first part. The atmosphere of emptiness, death and cold (in the sense that it turned some kind of cold and trembling with a brush). I don’t know how it will look and feel in the new part. We’ll see you ..
P.S. I hope the game will be good.

the plot sagged, but the world https://talismaniacasino.co.uk/ of the game itself is not a drop
I re -read all the game literature several times, and my heart can give a lot of information both about the world and about the characters

I completely agree. I liked that setting so much reminiscent of England of the Victorian era … I hope that the same thing will not happen to the game as with Bioshock.
P.S. I do not consider the new Bioshock a bad game, but in my personal opinion the style itself and the atmosphere of past games was much more interesting.

And I really liked the change of the city in Bioshok, even despite the bright Colombia, it was immediately clear that it was Bioshok
As a result, two excellent and slightly different worlds turned out, I hope the same quality bar will be in the dioshon

Personally, I expected that the action of the second part would take place in the cold, northern Tivia, well, let’s see what kind of carnak

The quarters of factories, factories and generally setting industrialism were cool … And here again some banana republics =/

I think the case is in the last thief, as well as in Order 1886 and Syndicate. Too many games began to use the Victorian style. Most likely that is why it was decided to slightly change the surroundings. Good or bad, it will be seen after the game is released. Personally, I am normal, I love the Mediterranean atmosphere.

Well, this is not an RPG in the open world for a hundred hours
Although even so I went through it 7 times and each time I found new moments, mine in a game of such a scale is simply unrealistic to make more

In the sense that gameplay, plot, open world, etc. improve, but at the same time projects decrease in the atmosphere and identity.

Right now, he works on some kind of “Battlecry” – F2P the action of which no one has heard about and I don’t think what he will hear, at the same time, it is written in the English Vika in the dyshu that he Consults Development of Dysha2.

In short, IMHO.
For me personally, the original Dishonored was of interest exclusively thanks to the game process and the environment that created the correct atmosphere. Everything else related to history, characters and general presentation caused complete bewilderment and feeling of dissatisfaction. Kutsya background. Dry like a powder tie, which is forced to eat without a drop of water. Mor, killers, queens, witches, bodyguards, coups, mysterious strangers, rats, princesses, scientists. In short, the only ones who caused me pity and forced me to show emotions at least a little is the unfortunate whales and the central antagonist in the person of the killer, who, about Divo, decided to devote the whole DLC. Bethesda could do something really big, interesting and deep, but it turned out what happened. The world with interesting architecture, an empty story, empty main characters and alte ego with kvashny instead of brains.. .
Ta-Ta! More tea please.

Same Story with The Witcher 3 and a Lot of OFER GAME SERIES.

Again, a stupid punishment for the murder, damn it, but what is it like that! Why can’t you play for Jackie Estacdo in a skirt?!

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